Any ships that are lost during combat will ALWAYS be recoverable as derelicts, along with the cargo and officers!Ĭan I lose items if the Detachment gets killed? What happens if my detachment is attacked? This means that it will stay in place and wait until you help it out by either merging it into your own fleet or hand over new supplies or fuel. What happens if my fleet runs out of supplies or fuel? What if some ships are no longer in my fleet? The loadout will be saved and you do not have to set it up again, but you can change it at any time. You specify the ships you want in the detachment, assign a cargo (make sure to balance it properly!), set the behaviour and spawn the fleet. click the ability? Have you played the game at all? Right click your hotbar and assign it to a slot. This can NOT be added to ongoing games - and it will break saves if removed. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. There is so much to list it's impossible to cover everything, just find out for yourself! You may also find or buy pets for your ships, and try to keep them alive in the unforgiving Persean Sector. They can wait, hide, transport, escort and more! The mod also adds new administrator skills, and the ability to split your fleet into multiple smaller detachments with diverse behaviour modes. Use them, or build the infrastructure needed for these features on your own colonies.Īmongst the huge variety of new buildings are some that can repair D-Mods one by one at a discount, reverse engineer ship blueprints,Īssemble automatic raiding fleets, ship cargo between colonies, build new ships from old scrap hulls, and many other new features that are not available anywhere else.Ĭhange how a colony works at a base level through governances, handing your colony over to a crime syndicate or a corporation,Īnd explore alternative options for vanilla industries - such as dedicated transplutonics refineries or ore mines. Select locations in the core worlds will offer services that no others do, giving them a unique use, where they were nameless refuelling stations in the past. Powerful relics of the past on planets in the more dangerous, unexplored parts of the sector. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery that shoots you while navigating a star system, a new type of hostile terrain - and uncover surprising, This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Unlocks the ability to create detachments from your fleet on the fly and much, much more. Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, and petsĪdds special functionality to select core world planets,Ĭomes with more than 20 new buildings for your colonies (all with unique effects),
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